We are currently updating our mod (user-created extensions) policy for World of Tanks.
How it looks like so far:
What do you think?
PS: also there is an idea to appoint a person who will be dedicated to mod-related activities, including relations with mod creators and possible subsequent integration of most successful works into the game or other kind of promotion.
How it looks like so far:
- Disable everything that gives any kind of advantage in direct form: laser-like pointer, transparent tree crowns, hit-box like skins in-game, etc
- Also there is an intention to disable mods that are using modified client scripts (automated fire extinguisher, automated repair kit, auto-shooting etc)
- Mods that are not related to scripts and only modifies visual side of UI will still be tolerable (WR efficiency mods, XVM, etc)
- Some mods can be integrated into the game client (which ones - under discussion).
What do you think?
PS: also there is an idea to appoint a person who will be dedicated to mod-related activities, including relations with mod creators and possible subsequent integration of most successful works into the game or other kind of promotion.